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	<description>Multimedia Design For Your Future</description>
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		<title>I Count Commercial</title>
		<link>http://digitaldestinies.com/blog/?p=58</link>
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		<pubDate>Mon, 26 Apr 2010 06:35:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital Destinies]]></category>

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		<description><![CDATA[Here&#8217;s a little commercial I shot and edited.  A quick job that turned out pretty nice.  Thanks to the kids.

]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a little commercial I shot and edited.  A quick job that turned out pretty nice.  Thanks to the kids.</p>
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		<title>Creature Walk Cycle</title>
		<link>http://digitaldestinies.com/blog/?p=24</link>
		<comments>http://digitaldestinies.com/blog/?p=24#comments</comments>
		<pubDate>Thu, 25 Mar 2010 04:24:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital Destinies]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://digitaldestinies.com/blog/?p=24</guid>
		<description><![CDATA[Alright, this one is far from being finished.  And I can&#8217;t wait to post an update.  But this is something I&#8217;m working on right now and I wanted to get a few things up before I go live.  I modeled and rigged him in Max and ZBrush.  This will be much [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, this one is far from being finished.  And I can&#8217;t wait to post an update.  But this is something I&#8217;m working on right now and I wanted to get a few things up before I go live.  I modeled and rigged him in Max and ZBrush.  This will be much better as soon as I get a computer with some decent rendering power.  2 weeks.  Can&#8217;t wait.</p>
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		<title>My Students are Impressive</title>
		<link>http://digitaldestinies.com/blog/?p=13</link>
		<comments>http://digitaldestinies.com/blog/?p=13#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:49:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital Destinies]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[students]]></category>

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		<description><![CDATA[Another semester over at school.  I had a couple of animation classes this semester.  For all but one student, this was their first class in animation.  Here are a few of my favorite finals from the ten week course.  Not bad at all.




Impressive stuff!
]]></description>
			<content:encoded><![CDATA[<p>Another semester over at school.  I had a couple of animation classes this semester.  For all but one student, this was their first class in animation.  Here are a few of my favorite finals from the ten week course.  Not bad at all.</p>
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<p>Impressive stuff!</p>
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		<title>Drum Roll Please&#8230;</title>
		<link>http://digitaldestinies.com/blog/?p=3</link>
		<comments>http://digitaldestinies.com/blog/?p=3#comments</comments>
		<pubDate>Tue, 16 Mar 2010 07:32:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Digital Destinies]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://digitaldestinies.com/blog/?p=3</guid>
		<description><![CDATA[So here we are.  2010.  The year of the blog.  Well, maybe not quite.  I guess the blog does feel a little 1980&#8217;s-ish.  Nowadays, if you can&#8217;t say it in 144 characters or less then it doesn&#8217;t seem to be relevant.  The blog has lost the hype of a few years back and is now [...]]]></description>
			<content:encoded><![CDATA[<p>So here we are.  2010.  The year of the blog.  Well, maybe not quite.  I guess the blog does feel a little 1980&#8217;s-ish.  Nowadays, if you can&#8217;t say it in 144 characters or less then it doesn&#8217;t seem to be relevant.  The blog has lost the hype of a few years back and is now just another useful tool to communicate.  And even though I don&#8217;t seem to have time for Facebook or Twitter enough these days, I think this blog may be useful for me.</p>
<p>First I&#8217;d like to thank a few people who&#8217;s blogs have subconsciously caused me to come up with the original idea of starting my own blog.    <a href="http://www.dennismars.com" target="_self">www.dennismars.com</a> <a href="http://endangeredcreations.wordpress.com">endangeredcreations.wordpress.com</a> <a href="http://www.reelartsy.com">www.reelartsy.com</a> <a href="http://illadvisednonconformist.blogspot.com">illadvisednonconformist.blogspot.com</a> and <a href="http://www.motionographer.com">www.motionographer.com</a></p>
<p>Wow.  I didn&#8217;t realize how many blogs I&#8217;ve been visiting till I started listing them.  All interesting reads and a nice random slice of Detroit&#8217;s creative community.</p>
<p>Anyways, I&#8217;ve got my <em>own </em>plan for this blog.  For now at least.  This blog will be a place for my work and what I am up to at the present time on personal projects.  A lot of times I will learn a new concept or come up with an interesting idea for a design or effect or whatever.  I&#8217;ll do a little project.  I&#8217;ll put it in a folder.  And I&#8217;ll move on to the next project.  No more.  Time to start sharing some of the stuff with the world.</p>
<p>I&#8217;m hoping this will encourage me to take some of my works in progress to a more complete level and it will keep me on track time wise with creating presentable products.   If time allots, I&#8217;ll share links to sites and videos that I like.</p>
<p>Even if no one comes, this can still serve as a nice chronicle for me to see how my work is progressing over the weeks, months, and years.  And the blogosphere seems like a lot less of a lonely desolate place to let my creations roam as compared to some dark folder on my hard drive.</p>
<p>Enough talking.  Time to show something and get back to work.  So somebody probably said at some point, &#8220;All good characters start with good feet.&#8221;  and I totally agree.  Which is why I&#8217;ve started my next character by spending sometime with the shoes.  They were going to be some old school Adidas but then they started looking like some old Chuck Taylor&#8217;s so I just went with it.  Maybe I&#8217;ll change them to Adidas for the next character.  I&#8217;m working on a short animated film and these are basically some early concepts.</p>
<p>Modeled from scratch and texture by me.  And still in progress.</p>
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